About West Marches

About West Marches

“West Marches” is a sandbox/hex-crawl style of campaign. Different groups of players can jump in at any time – there is no set party. During any given session, the party will travel into a wild, persistent world hunting for adventure, then return back to the safety of town at the end of the session.

Here are the rules that make “West Marches” run smoothly:

  • New characters start at level 1. Characters keep whatever gold, treasure and XP they earn from session to session, and characters may group with other characters of any level.
  • Every character starts each session in Varna. If characters have not returned home by the end of the session, the strange magic of Varna transports them back to safety.
  • The world of Nevarnost persists beyond each session. If players have made a change in one session, other players will see that change if they follow the same path in a later session.
  • The walls of Varna are magically fortified and thus, safe. Adventure is found beyond the walls, in the wilds of Nevarnost. Characters can rest in Varna between sessions and come to no harm. Adventure is found in the wilds beyond.

About West Marches

D&D 5e West Marches Kaleidoskulls